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- What is AnimatED?
- -----------------
-
- AnimatED allows you to add sound and timing to your IFF-animations
- using an easy to use GUI. Let's introduce some powerful features
- available in AnimatED:
-
- * Support for IFF-animations (modes 5 and 7).
-
- * Support for all screenmodes (including AGA),
-
- * IFF-soundsamples, which can be played through any channel you like.
- You can also set the volume and the pitch at which the sample will be
- played. Looped soundsamples are supported.
-
- * Framespeed, change at any point in your animation the speed at which
- your animation is played. The speed is measured in Frames Per Second.
-
- * Wait, pause your animation for an amount set in seconds.
-
- * Play Sound-/Noise-/ProTracker modules during your animation.
-
- * Do a palette fade on any frame.
-
- * Your finished productions can be easily played back in realtime using
- the stand-alone freely distributable AnimatEDPlay program.
-
-
- What are the system requirements?
- ---------------------------------
-
- For AnimatED you'll need an Amiga with at least Kickstart 2.04 and 2Mb
- of memory, more memory is recommended. AnimatED also needs a 68020
- processor or better.
-
-
- What's new in version 1.40?
- ---------------------------
-
- * AnimatED (and AnimatEDPlay) now use a much more efficient way to store
- it's variables. This can result in upto 700 Kb more of free memory then
- in previous versions of AnimatED. IMPORTANT: It's wise to save scripts
- created with a previous version of AnimatED with this new version!
-
- * AnimatED finally supports HAM animations! Added the HAM screen
- option to the Prefs window. (Read this if you're into HAM animations)
-
- * Added the clone button to all events, which will copy the same values
- to the selected event as added last time to another frame.
-
- * Added the 'Execute event at loop' option to every event, which allows
- you to specify at which loop the event should be executed. A 0 means
- the event will be executed everytime the animation loops around.
-
- * Added a new Search event window to make selecting an event to
- search for easier.
-
- * Added the CycleGadget search option in the Prefs window if you want
- to use the old method of searching for an event.
-
- * Added a scrollbar to the Information window, which is now called
- Text Buffer.
-
- * Changed and added text messages which are displayed in the Text Buffer.
-
- * Added the 'Current frame' text to the frames window.
-
- * Added the Comment button to the frames window, which allows you to
- add a comment (max. 20 chars) to the selected frame.
-
- * If AnimatED is quited or if a project is unloaded then if the script
- isn't saved AnimatED will let you know and offer a save script option.
-
- * The refreshrate will now use 60 as a default on NTSC Amiga's.
-
- * All sound events will now be executed before a Fade event.
-
- * The 'Play animation x times' will now also work if the animation is
- played with AnimatED.
-
- * Now if an event window or the options window is open all other windows
- will be locked (ie. when activated will display the busy pointer).
-
- * The file-requester now adjusts itself to the size of the screen.
-
- * AnimatED and AnimatEDPlay will now return a version string when
- searched for with Workbench's Version command.
-
- * NOTE: From now on AnimatED requires the 'reqtools.library' in LIBS: !!
-
-
- What's new in version 1.41?
- ---------------------------
-
- * Fixed a bug in AnimatEDPlay which caused the 'click on a script icon to
- execute it if AnimatEDPlay is in the same drawer'-method not to work.
-